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Fallout new vegas 12.7mm
Fallout new vegas 12.7mm













fallout new vegas 12.7mm

I saw the silencer mod at the Gun Runners, though I didnt have a 12.7 SMG to use it on. I have to say, I am very inexperienced with modding, and GECK seems a tad hard to approach, so I doubt I could make such a mod as easy as you think:o Ill give it a try if there aint one out already tho. Wel I was asking for an ingame mod Would have posted over the mod section otherwise.

fallout new vegas 12.7mm

Game content and materials are trademarks and copyrights of their respective publisher and its licensors. The rounds remain present in game code but are not placed in any locations, and if somehow obtained cannot be used in any weapons, even those chambered for the correct caliber. Junk rounds are only good as a last resort ammo-type, as firing them causes extra wear on the firearm, and do all around less damage.īoxes, one by each 12.7mm weapon in the caves hidden cache.Ĭalled Junk or JNK, these rounds all provided the same modifiers regardless of caliber: 0.75x to Damage and 1.5x to Gun Condition.

fallout new vegas 12.7mm

However, this also means they break up when they hit things like armor plate drastically reducing the weapons penetrating power. In essence, these rounds consist of a big flat bullet in a straight case, with a rebated rim. Fallout New Vegas 12.7Mm By donsapalem1980 Follow | Public















Fallout new vegas 12.7mm