

I just recently read through all your articles about notable levels in Wolfenstein. but hey, it's the last level before Hitler!! anything goes! placing the blue key in a devious location which potentially requires a great deal of back-tracking really has no precedent in this episode, let alone the previous ones. and on only one of those you actually need both keys to beat the level, and they're both very easy to find (floor four). only three other maps in the episode even use two keys at all! (three, four, and six). not a particularly fair thing to do, especially in a level requiring two keys. so if you managed to make it to this part of the floor before picking that up (which is entirely possible), you'll have to run ALL the way back and scour the entire level to find that key. and guess what? these two locked doors at then end (point 8) require the blue key, which you picked up in one of the arms of the swastika on the first part of the level. another rite of passage, another very game-like portal indeed. design-wise, and scope-wise it vastly overshadows everything else we've seen up to this point.Ī barrel maze!! you'll have to clear each row of barrels to get to the end of the room. it really carries the rest of the episode on its shoulders. Tom Hall's really used his imagination to create many moments where the player feels the rug has been pulled from under them, while still never not feeling like some kind of real environment which could have existed (something he neglects in a lot of other maps). it's the kind of map that makes a lot of promises to the player and delivers on all of them. and yet it's one of the closest things this game has to A Masterpiece (episode four map five is another contender). it has almost nothing to do, design-wise, with the rest of the maps in the episode, beyond a few bits of foreshadowing in the previous level, and that it uses the gray stone texture of the first five levels.

i was terrified of it, yet it was also the primary reason i'd play through the episode in the first place. it was probably the reason i stayed obsessed with Wolfenstein in the first place.

it was by far My Favorite Wolf3D Map for years and years. This map has been a source of extreme obsession for me, particularly when i was younger.
